![]() Getting spells from final dungeon bosses is always a slog. Gobmachine G-VI: Learning Flame Thrower from this guy will take way longer than Einhander. Learn time: Einhander: Learning from Einhander has the potential to be fairly quick for a dungeon action since it’s so early in the dungeon and from the first mini-boss. Well and of course stay out of his way when he’s circling the area or charging through the center. Besides that it’s mostly burning the boss and taking adds out quickly. If you’re playing with all BLU and the bomb explosions overlap on you, you might die unless you have “Mighty Guard” and / or “Diamondback” active. The main thing you need to worry about is keeping bombs away from the middle enough to create a safe zone. Gobmachine G-VI: This method will be harder and take longer since you have to go through the entire dungeon and isn’t vulnerable to being cheesed. If you have “Missile”, he’s vulnerable and will die in mere seconds if everyone spams it. Mostly just burn down the mini-boss as fast as possible. Try to knock them away with a quick fish slap or the cane. Afterwards burn him down as fast as possible.įight difficulty: Einhander: Not really a problem, if playing with all BLU don’t explode with the tanks if you can help it. Don’t damage the boss at all before Flame Thrower otherwise he will probably phase change and start circling the area while using some different attacks and spawning adds. Wait a few seconds and you should be all set. Gobmachine G-VI: Flame Thrower should be used early in the fight as one of its first moves. As long as you don’t kill him on sight, you’ll see this attack if Einhander gets off one turn. Going through the whole dungeon to farm alone isn’t viable and beating all of the bosses needs to be done with a team.Īction frequency: Einhander: Flame Thrower is always the first attack used. Though Einhander may be possible with the right abilities it will be more difficult than it has to be to get to him through the mobs on the way there and will take much longer. Location: Brayflox’s Longstop - Unguest’s Breachhold (X10.7,Y6.6) Location: The Keeper of the Lake– Agrius Hull (X11.4,Y10.9) (The next Mini-Boss Magitek Gunship LV50 also uses Flame Thrower) #Level 5 petrify ffxiv full#You might replace this once you have a full active spell list and more powerful attacks. If you just want straightforward decent damage on a single target with really good range early on instead of inflicting a status or blowing yourself up, this will do the job fine. Notes: Doesn’t have any bells and whistles like the later actions do but it’s going to be your bread and butter until you build up a good repertoire. Must have completed the 2.0 Main Scenario concluding with the quest “The Ultimate Weapon” and have a combat job at level 50 to accept the unlocking quest “Out of the Blue”. Well I mean if you don’t count the other people you needed to complete ARR and meet the criteria to accept the unlocking quest in the first place. Location: Limsa Lominsa Lower Decks (X:10.0,Y:11.0) You can learn actions in the Masked Carnivale if there’s a version of the enemy there and the action is used.Some actions are not learned from enemies, but from Totems gained by meeting certain requirements.To learn actions you need to be on the mob’s aggro table and see them use what you’re trying to learn before they die. ![]()
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